I spent around 2 years working for the User Analytics and Performance Marketing team at WB Games in SF. During my time there I created ads for some of the biggest games in the mobile industry and a couple AAA console games as well. In some the examples below I have done camera tracking, rotoscoping, and editing. I had the privilege to work with game assets and render some of the scenes in real-time environments and in-engine in Unity, as well as using the 3D assets for rendering in the traditional 3D platform Maya. I had the pleasure of leading new media explorations for marketing and built ads as custom lenses for Snap and FB for Game of Thrones Conquest as well as 360 ads for Facebook. This page contains only a few samples of work from some of the titles that I worked on.